Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds a new turret type that uses rocket ammo as well as different types of rockets. Turrets have a range limiter and increased explosive resistances to help with rocket mechanics. Work very well in tight groups.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes pollution generation of all entities. Usefull for games without biters.
Mods introducing new content into the game.
Make Logistic Train Network mod easier. Replace advanced circuits with electronic circuits.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
a lot of technologies, recipes, items about Armor, Equipment, Aircraft, Gun, Ammo, Capsule, Mining tool, Turret, Wall, Land mine, Assembling machine, Human being, Trade, Tile etc.
Large total conversion mods.
For worlds imported from 0.15 to 0.16. Removes cliffs, present and future ones.
Having useless alien artifacts and redundant production lines after all researches are completed? This mod lets you spend excess resources to upgrades, such as bullet damage, logistic robot speed and inserter stack size (and many more), up to level 25. Now you have means to put your surplus goods away other than rockets! (And there will be benefit if you're patient enough!)
Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.
Shows total item count instead of just the current stack. Disabled if picker extended is installed.
Mods introducing new content into the game.
Allows you to set a desired size for your players inventory, defaulting to 120 (2x). Ranges from 60 (factorio default) to 480 (8x).
Small changes concerning balance, gameplay, or graphics.
Significantly boosts player and vehicle light radius for better viewing on YouTube and Twitch
A combinator that displays a signal from the circuit network, with formating options.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds item generator. It's a logistic requester chest which generates requested items.
Mods introducing new content into the game.