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Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Duplicate the underground belt entity to do 2 underground belts in one line
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Now you can craft Calcite in chem. labs. Will unlock after 'Calcite processing (research).' 3s x (20x stone, 20x carbon, 75x water). Configurable!
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place concrete within their reach. Also, destroy trees, rocks, cliffs, and fill in water.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds the original thruster fuel/oxidizer recipes, as new recipes, alongside the modified K2SO recipes.
Small changes concerning balance, gameplay, or graphics.
Makes you laser beams RGB! Works on laser turrets and personal laser defenses, including modded ones!
Small changes concerning balance, gameplay, or graphics.
A collection of assorted enhancements. This mod does nothing by itself but establishes dependencies to other mods.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A modified version of the Power Armor Mk3 mod in which I increased the equipment grid size (mk3 is 20x20 and 4 is 40x40). Original mod was created by jimmy_1283. I take no credit for the original mod. Original Link: https://forums.factorio.com/viewtopic.php?f=93&t=47506
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds fuel category compatibility between various mods. Split from https://mods.factorio.com/mod/K2-equipment-compatibility
Mods introducing new content into the game.
It adds a lot of item and recipe pollution, pun intended.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple mod that adds in a couple selectable sound from Star Craft, Star Trek, memes, etc and can be played with programmable speakers.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.