Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds circuit connector sprites and wire connection points to Yuoki Mining Drills, minimap visualisation to the Yuoki Radar, and a logistic filter slot to Yuoki Logistic Storage Chests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 more roboports with increased charging slots, robot slots and range.
Mods introducing new content into the game.
This is a collection of mod packs carefully curated to expand the base game by adding variety but without messing with the original game balance. My goal is to keep the vanilla feel and balance while adding greater variety, if it feels like it coul dbe part of the base game then its likely it will be included here. No mods are original, this is just a pack.
Collections of mods with tweaks to make them work together.
My take on balancing Singistics. Total conversion replacing mining crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
Provides research to unlock a mid-tier turret with better resistance against advanced enemies and better ammo loading with larger magazines.
Mods introducing new content into the game.
This mod simply changes the colors/brightness of the K2 tank to be more in line with vanilla vehicles.
Small changes concerning balance, gameplay, or graphics.
Automatically queue up next levels of infinite mining productivity research so that your megabase can be fully automated.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
For private server Tweaks some stacks sizes and recipes for non production stuff and leaves most stuff alone
Small changes concerning balance, gameplay, or graphics.
Este mod modifica la grid de las armaduras, añade el poder craftear agua y minar acatilados
Small changes concerning balance, gameplay, or graphics.
Makes the game more 'fun'. Play if you dare. Currently only works with vanilla.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
It does nothing by itself, it's just a dependency of some Quality of Life mods I use every run, so I created this mod to make it easy to install everytime. Access the modportal for full-list of mods: https://mods.factorio.com/mod/OpusBasicQoLMods Have fun!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.