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Increases the amount of rocket fuel Space Exploration's Delivery Cannons can shoot.
Small changes concerning balance, gameplay, or graphics.
This mod add new ores, items and machines and underground caves. The new ores use the melting and refining system from Sky Atlas Metallurgy Core.
Large total conversion mods.
Adds settings to speed up certain processes in the game. Includes multipliers for building speed, inserter rotation speed, and bot speed (Logistic and Construction)
Small changes concerning balance, gameplay, or graphics.
Reskins the solar panel and optionally adds a solar array, gas generator, and electric poles using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds a steam locomotive which uses IR3 steam cells to run
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
I love Vulcanus. But some people don't. So this mod deletes it and moves some of it's products/technologies to other areas
Small changes concerning balance, gameplay, or graphics.
A breakthrough technology for plasma manipulation using magnetic fields. It enables the creation of generators that accelerate ionized gas to extreme speeds, releasing colossal energy. Significantly more efficient than nuclear reactors.The name in the files is reactor-m
Mods introducing new content into the game.
Placeable water. This mod allows the placement of water just like landfill.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Show % progress, ETA, 5-sec average rate, and unit count on the current research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Good news to announce! Coop-Secure-Spawn-Areas is now pretty stable on multiplayer sessions! It's still work-in-progress, but you are now able to create forces, join them and set the diplomancy of those forces. You are also able to clone the spawn starting area, but it's ugly atm. This mod creates teams and also modifies the map to have separated secure starting spawn areas. Think of each Base for each Team. Enjoy and have fun!
Mods introducing new content into the game.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables Vanilla- and/or Krastorio 2 crash site (changeable in mod settings). Compatibility for Krastorio 2 1.2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.
Large total conversion mods.
Adds a setting to adjust the stack size of atomic bombs. Default is now 100.
Small changes concerning balance, gameplay, or graphics.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
Massively buffs the Personal Fusion Reactor and Personal Roboport Mk 2 to support thousands of construction bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.