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Quality-of-life improvements for Space Age travel: faster travel and launch animations plus configurable interplanetary route lengths. CAUTION: This mod is intended for players who have already experienced Space Age with vanilla pacing. Not recommended for first playthroughs, speedrun competitions, or tournament environments. Extreme setting values are discouraged, as they may significantly alter game balance and progression feel. Default settings aim to stay close to vanilla intent while...
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Remove given item from K2 void crushing. If your favorite mod uses the K2 crusher for a recipe, but K2 generates void crushing recipe.
Small changes concerning balance, gameplay, or graphics.
# Team Setup UI ## Team Admin-Tool for Factorio 2.0+. Opens an UI via /team-ui. Allows Managing Teams (Forces), Team Relations and Users Lightweight: uses Factorio 2.0+ and base mod.
Small changes concerning balance, gameplay, or graphics.
A branch of the original RITEG minus some functions that performs destructive edits to recipes if the items within them aren't registered. Based on v1.3.11
Mods introducing new content into the game.
This modpack contains all the optional dependencies of the better-planetary-start mods, together with planetary-diplomacy. No changes are made, this modpack is only for convenience to make installing of all the optional dependencies more easy.
Mods introducing new content into the game.
This is a fork to port the original mod to Factorio 2.0+. It doesn't change any prototype's values or recipes from the original mod. High tier robots that are faster and carry more and have better stats overall.
Mods introducing new content into the game.
Adds Some Recipes To Add More Cross Compatibility Between Mods That Add Wood
Mods introducing new content into the game.
A programmable circuit combinator controlled via a RISC-V inspired assembly language. Supports reading red and green input signals and writing up to four output signals per tick.
Mods introducing new content into the game.
Capture the entire technology tree in one PNG screenshot with a single button press.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the DR-BR-24 as new Locomotive. And moves trains more into the early game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Allow you to view the properties of the surface, without turning to factoriopedia. Maybe useful when other mods change the surface property at run time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod replaces some vanilla factorio sounds with audio clips i find vaguely amusing. Thats the whole mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Biolabs glow blue and get a semi-transparent overlay while researching (visible even in daylight).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
OverPower weapon new weapon in combat-page heart-icon op damage X-icon op range and damage but slow huge-rock-icon op defence
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.