Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod configures Bob's Modules. Disables raw modules, and enables a God Module. This God Module has no speed penalty, has no productivity restriction, and can be placed into machines that normally can't accept a productivity module.
This mod configure a Bob's + Angel's + Science Cost Tweaker game to Innomin8's exacting specifications to slightly improve balance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an interface to take larger screenhots. It is done by creating multiple pictures.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Access the subspace trading network to buy and sell materials.
Mods introducing new content into the game.
Mods introducing new content into the game.
More realistic steam engines. In reality they don't consume water (it gets re-used) and this mod tries to approximate this behaviour by using 1/100th the amount of water.
Small changes concerning balance, gameplay, or graphics.
Upgrades the top tier tanks to be better for endgame (once you have Mk2 power armor, there's no reason to use tanks. Let's fix that
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Grow your own Alien eggs, to spawn Aliens where you want.
Mods introducing new content into the game.
Adds new rocket technology that can be used to get resources from space. Make different types of rockets to get different resources. Also adds fuel cell, which is used for rockets and can be used for anything else that uses fuel. See mod page for more details.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.