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Small changes concerning balance, gameplay, or graphics.
Adds new walls, new sounds, new artillery shells, and ports mods from other version (check license).
Small changes concerning balance, gameplay, or graphics.
Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.
Mods introducing new content into the game.
A silly, for-personal-use mod, that adds per-planet 'entity destroyed' alert sounds to reduce the constant toil of having to check the alert location each time it fires. WARNING: ALPHA status! CAUTION: Makes some permanent force changes to games loaded with the mod active. Factorio does not auto-revert if you later disable the mod; you must first tell mod to undo the changes. Read the instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For those who like the aesthetics of concrete, but have a hard time with the constant speed changes as the exo suit jetpacks engage and disengage. Currently seems to not be possible to modify the jetpack to follow tile speed bonuses, so we remove the speed bonuses.
Small changes concerning balance, gameplay, or graphics.
Klonan's MOD translated Japanese. Transport Drones, Mining Drones, and etc...
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Fixes the small icon size of the Space Train battery pack and destroyed battery pack from the SE Space Trains mod.
Mods introducing new content into the game.
This mod ports the old FE+ mod to Factorio 2.0+. It contains higher tiers of defensive machines, like laser turrets or flame thrower. All come with higher damage dealt to the enemy but at a higher cost of electricity/burnable fluid. Also some better walls are included.
Mods introducing new content into the game.
Replaces textures with vanilla-like ones and adds Russian localization.
Translations for other mods.
Adds quality tiers to concrete with increasing movement speed bonuses and visual tints. Just in case 26 exoskeletons aren't enough.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Dutch NS (Nationale Spoorwegen) mod for trains, source code based on aspct's updated version of Aidan647's Old Train mod. Elevated rails is WIP. Made by Kaas en Unh0lys0da 3D model made by trainboy2004
Mods introducing new content into the game.
Replaces the spawner graphics to more neutral ones for trypophobia. Previous by MobiusXIV, Original by Adil
Mods introducing new content into the game.
My current vanilla Plus Modpacks. (used for simple settup of my dedicated server I'm hosting.. Balancing not checked or anything like that though... Feel Free to play if you want tho.
Collections of mods with tweaks to make them work together.
Attempts to make laser power consumption constant. More of a proof of concept and doesn't account for everything, especially late-game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.