Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mod that adds more signal color, stolen from devilwarrior's depreciated mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod shows player health floating above them when taking damage.
Changed sprites of green, red and blue circuts with real ones. Made with https://mods.factorio.com/mod/texturebase
Shows info about online players by pressing "TAB" button. QOL. This mod is designed for PvP, TvT, PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Buffering gets even worse. Basic goods are decaying and emitting pollution, if they are buffered in chests. The more a chest is filled, the bigger percentage of the content is decaying... CAUTION: Not tested in multiplayer! Interested in feedback
Small changes concerning balance, gameplay, or graphics.
Shit-post borderline cheating assembler machine with elite variant. Not to be taken seriously. Alien make kill > meat > rubbed meat > Ainsley > more meat > Ainsley Supreme
Mods introducing new content into the game.
Makes tanks/cars/trains sapient by including a fish in the recipe. Does not change any aspects except for recipe.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Get metals from bees! Breed and use genetic mutation to create massive insect swarms. Production lines start from honey bees, and slowly become ores. The mod is designed to be very dynamic, and it will search for all mineable ores in your mod list. Goes well with angels and seablock. Graphics courtesy of kaueNP.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed [[reupload]]
Disable all military technologies from vanilla. Some technologies are left because they can be used out of combat. It's possible to play with this mod and evolution disabled, it's kind of balanced. Compatible with Pyanodon. NOT compatible with Krastorio.
Mods introducing new content into the game.
Modpack for encapsulating the mods which are used for private sessions with Viktor If you search complete modpacks look at: https://mods.factorio.com/mod/singleplayer_extreme_modpack https://mods.factorio.com/mod/multiplayer_extreme_modpack https://mods.factorio.com/mod/exploration_extreme_modpack
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes about to landfills to make you bigger progres in build your base