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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Intermediate recipes now require fixtures to be produced and produce fixtures when used.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A combinator that outputs detailed information about the Space Exploration zone in which it is placed.
Mods introducing new content into the game.
Turns back the atomic bomb technology for Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes the Cyan text with the list of mods in the item information tooltip pop-up menu.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed :...
Mods introducing new content into the game.
This mod adds a new map generator preset for speedrunning the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adapt tech cost for the different stages of the game heavily inspired by Configurable Research Cost by ZarSasha thanks couldn't do it without you
Small changes concerning balance, gameplay, or graphics.
Slightly faster module crafting for Krastorio 2.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Make Logistics FAST with FAST Logistics. Multiply Logistics Speeds by up to 128 for all Logistics Structures.
Small changes concerning balance, gameplay, or graphics.
PvP enhancement, adding the ability to capture opponent entities (eg: factory bits, chests).
Small changes concerning balance, gameplay, or graphics.
Select two electric (power) poles and find the path connecting them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Iridium construction robots that have increased health, resistances, and base speed
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
“FLINT AND STEEL!“ — Steve upon using the object Adds a fire starter item for early game deforestation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
A moderate rework of the base game adding more complexity: * rockets are launched earlier in the game * many processes produce waste products that need to be recycled * many new intermediates are added * wood has many more uses and can be produced in a greenhouse
Large total conversion mods.