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Allows the player to break landfill and enable various other landfill related tweaks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it possible to queue a recipe to the front of the queue when holding a key (default Alt button).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows map presets that attempt to give you an island start, but with other islands/continents instead of the infinite ocean from vanilla's Island mode. If you wish for a biter-free start, please use map preview - as your starter island may collide with a larger island. Also offers a mode using vanilla terrain generation but with a guaranteed island.
Mods introducing new content into the game.
Science packs glow at the night. Compatible with the mods Fantario and Bob´s Technology
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 4 new Repair Packs! - Copper Repair Pack (alternative to the normal Repair Pack) - Steel Repair Pack - Field/Plastic Repair Pack - The Multitool
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multi-language support for the Industrial Revolution series mods. Locales: CS, DE, ES-ES, FR, HU, JA, KO, PL, PT-BR*, RU, UK, ZH-CN, ZH-TW Contribute on Crowdin (link in Mod Info page).
Translations for other mods.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Toggle mod for WideChests mod. Having this mod enabled together with WideChests enabled merging of all basic chest types. Increases memory usage and loading time.
Mods introducing new content into the game.
This mod allows the player to control time and make some stuff really quickly
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based off the original mod `QueueToFront`. ALT+Q to toggle the queuing mode between back queueing(default) and front queueing. This version adds a map setting that allows the admins block new recipes if the recipe queue limit has been reached. There is also a command `/crafting_queue_list` that can be used to list the mode and count of all the connected players to help track who might be causing the server to lag.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Mod that adds a Trashcan to the game so you can void items that you don't need
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Automatically upgrade buildings by hand or with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.
Mods introducing new content into the game.
Pump anywhere allows offshore pumps to be placed anywhere. This allows the creation of water well pumps without the use of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Small changes concerning balance, gameplay, or graphics.