Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Colors the conveyor surface of transport belts to match the arrows, improving visibility. Supports Bob's mods and Artisanal Reskins, Krastorio 2, Ultimate Belts, Factorio Extended Plus and Random Factorio Things and in combination with Miniloader, Loader Redux, Deadlock Stacking Beltboxes & Loaders and Vanilla Loaders.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Shock Turrets, which are early game electric turrets. They use little energy making them good for early game if you don't like restoring turrets with ammo. Their speed and damage can be upgraded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the game's light settings with LUTs. Nights feel darker but have higher contrast. The character has a wider flashlight cone. Nightvision does not desaturate everything. Ghosts are tinted cyan. A standalone version of the lighting changes from AAI Industry.
Small changes concerning balance, gameplay, or graphics.
Adds various robots and roboport in the Exotic-Industries optic.
Mods introducing new content into the game.
Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions
Multi-language support for AAI mods. Locales included: Russian. Adding your locale welcomed in PM or GitHub.
Translations for other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows the player to control time and make some stuff really quickly
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
So Many Genshin Impact Character Skin. 原神皮肤全家桶。 包含皮肤 Contains Skin 安柏 Amber 凯亚 Kaeya 丽莎 Lisa 主角(旅行者) Traveler 芭芭拉 Barbara 北斗 Beidou 班尼特 Bennett 重云 Chongyun 迪卢克 Diluc 菲谢尔 Fischl 琴 Jean 刻晴 Keqing 可莉 Klee 莫娜 Mona 凝光 Ningguang 诺伊尔 Noelle 七七 Qiqi 雷泽 Razor 砂糖 Sucrose 温迪 Venti 香菱 Xiangling 魈 Xiao 行秋 Xingqiu
For The Emperor! Adss 5 bolter weapons and 6 bolt types.
Mods introducing new content into the game.
Adds a hotkey to highlight unconnected undergound pipes/belts near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.