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Adds a modified mining drill to use electricity instead of burnable fuel and produce very low pollution
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds Space Age turrets and their handheld variants as a standalone mod. Requires Space Age to be purchased.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Variations of hazard concrete intended for various use cases. Technically OSHA compliant.
Small changes concerning balance, gameplay, or graphics.
Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod
Small changes concerning balance, gameplay, or graphics.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a command to create custom cutscenes. Use /cutscene and shift-click anywhere on the map to specify waypoints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
the maximum wire distance for big electric pole is same as for roboport logistics connection distance
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Recipes to craft turrets with pre-filled ammo which are ready to fire soon after being placed.
Small changes concerning balance, gameplay, or graphics.
Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Rick Astley's Never Gonna Give You Up as a sound for the Programmable Speaker.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds wooden brick. A block that absorb pollutions. Have a setting to adjust absorption per second and the walking speed of wooden path.
Mods introducing new content into the game.