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The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds in a player list overlay that displays all the players in the game, and more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
With this mod you can toggle Constant Combinator and Power Switch from any distance. Just point your mouse at the combinator and press F to toggle. Use control settings to change the key.
Small changes concerning balance, gameplay, or graphics.
Allows control over lightning on Fulgora. Can change both the visuals & sounds, plus the frequency and impact of lightning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You get a new production statistics tab for the cargo that the planet has sent to orbit, as well as received from a platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds an ore Compressor which presseses loose ores into Compact Blocks making it easier to transport at the cost of energy usage and time. Useful if you want to process your Stuff at your main or Spacebase or just want to compress your ores before shipping somewhere
Mods introducing new content into the game.
Makes all non stationary combat robots have infinite lifetime
Small changes concerning balance, gameplay, or graphics.
Per-player control for visibility and color of status bars: - Player: Mining Progress, Health, Shield, Battery, & Armor Durability - Vehicle: Health, Shield, & Battery
Small changes concerning balance, gameplay, or graphics.
Standalone expansion for more circuit network/speaker signals
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The evolution value of enemies is equal to the ratio of how much science you have finished.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Add poison, distractor, explosive artillery shell + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.
Translations for other mods.
Delete chunks which contain no player entities. Added a confirm button. Original mod: https://mods.factorio.com/mod/DeleteEmptyChunks
Mods introducing new content into the game.
Adds a reactor-based sensor that allows you to read the temperature of a heat pipe.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Ultimate Gleba-Experience for Every Planet! Adds spoiling to almost every item. Very customizable. With 3 modes: Normal A balanced experience with the addition of spoilage to most items and many ways to get rid of it Peak Gleba: All will become spoilage Random Absolute Chaos! All items spoil into random things.
Large total conversion mods.