Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Translations for other mods.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Produces power from exposed geothermal sulfuric acid vents or fluorine vents on Vulcanus and Aquilo.
Mods introducing new content into the game.
An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Collections of mods with tweaks to make them work together.
Light version of Alien Loot Economy by sensenmann (https://mods.factorio.com/mod/alien-module) with only modules and base components. Increases compatibility with mods like Bobs and Factorio Extended.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add Modern Loader tiers for Ultimate Belts Space Age
Mods introducing new content into the game.
This is https://mods.factorio.com/mod/TradeRouteOverhaul updated for 1.1 + 2.0 From DaveMcDave: My take on balancing Singistics. Total conversion replacing crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Configurable roboport charging speed, idle usage, logistic and construction radius, and drone battery capacity. Default roboport charging boosted to 40MW. All settings adjustable via mod options (restart required).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.