Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Start with a very small number of construction robots and the absolute minimal armor + modules to use them.
Small changes concerning balance, gameplay, or graphics.
A place to store your backwash (trash items) until you arrive somewhere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Переклад деяких модів Українською мовою Translation of some mods in the Ukrainian language
Translations for other mods.
Hides stuff from Editor Extensions, while keeping them available in the editor and testing worlds. For when you want to play a normal game, but still want to have EE installed, without it distracting you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to change the length of space routes, or increase all routes by a custom value. 10x by default. Provides a good challenge.
Small changes concerning balance, gameplay, or graphics.
A tool to delete entities from the selected area, including hidden entities
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simply has every currently available non-train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing). Excludes King Jo's vehicles for brevity (making another mod for those)
Collections of mods with tweaks to make them work together.
adds some EMD-F7, and other American-Stylish-Stuff / Yuoki-Railways-Stylish-Stuff (with Vehicle Grid)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A set of tools to help paint or ghost tiles. Select Entities or Draw Shapes that will be filled with your selected tile.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
NPUtils addon - Add a huge and challenging technology tree to NPUtils.Now with 2 options: With 3 new science packs OR Just vanilla science packs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that allows you to charge your power suit with your factory's power
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A logistics train mod that aims to be as pleasant to use as possible, even when knee-deep in byproducts. SSPP stands for Source-Sink-Push-Pull.
Mods introducing new content into the game.
Adds a modified mining drill to use electricity instead of burnable fuel and produce very low pollution
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.