Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Multiple tweaks for Factorio. This mod is basically intended for my experience after many many hours of Factorio
Mods introducing new content into the game.
Adds three throwables that explodes into deadly physical fragments. An alternative to flat explosion area damage.
Mods introducing new content into the game.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons./nChanges:/nLv.1 Consumption -40% Pollution -20%/nLv.2 Consumption -60% Pollution -30%/nLv.3 Consumption -80% Pollution -40%
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΎΡΠ»ΠΈΡΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° Π½Π° ΠΌΠΎΠ΄ΡΠ»ΡΠ½ΠΎΠ΅ ΠΎΡΡΠΆΠΈΠ΅.
Mods introducing new content into the game.
ΠΠ·ΠΌΠ΅Π½ΡΠ½ΡΠ΅ ΠΊΡΠ°ΡΡΡ ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»Π΅Π½ Π΄Π»Ρ Sbor_Ochka ΠΌΠΎΠ΄ΠΏΠ°ΠΊΠ°
Small changes concerning balance, gameplay, or graphics.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3.2. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Π‘an work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.
Mods introducing new content into the game.
Lets you independently control ore colors ingame and in the minimap, including making them invisible!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will produce scrap when machining iron plates, copper plates, steel plates and plastic bars. With the scrap do you new plates are produced.
Mods introducing new content into the game.
Adds a minimum size for the equipment grid so it is always visible with custom GUI scale.
While Setting is Turned on, this mod adds any Entity you placed that is also a ghost, to the crafting quee
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
Settle your island and grow your settlement. A total conversion mod for Factorio.
Large total conversion mods.
Fixes infinite tech compatibility issues. Fixes the error Infinite research followed by level x.