Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Generates a graphviz diagram for the selected combinator circuits.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Execute Lua code via the compiler and by a mouse click in the game. Use /editor to find and get the compiler, admins can share access to an executable code to players. Possible use cases: [public] utility code, special triggers by player click. Designed to be simple, safe and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated version of "Pure Manganese/Chrome Sorting by hexyhexagon". Creates pure sorting recipes for manganese and chrome, as by default they do not have pure sorting recipes in Angels's mods.
Mods introducing new content into the game.
Allows players to customize the default wait conditions for temporary train stops they create
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Algorithmically changes the costs of technologies and increases your usage of basic science packs when researching advanced techs. Both features are optional and have several algorithms to choose from. See the mod portal for details, examples, and graphs.
Small changes concerning balance, gameplay, or graphics.
Start with fully loaded Power Armor Mk.2, Spidertron, and supplies to make a substantial starter base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Rework of some pY stuff. Easier Stack Inserters. Molybdenum Mine radius increased HT-Bot stack size increased to match the others
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Russian localization for some mods. Добавляет русскую локализацию для некоторых модов.
Translations for other mods.
Customizable multi surface real time surveillance suite allowing you to save/load configurations that monitor upto 1,2,4,6, or 8 locations simultaneously.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bigger Power Armor grid without adding extra entities or recipes. Krastorio edition.
Small changes concerning balance, gameplay, or graphics.