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This fork only fixes issues with Factorio 2.0+ and may not add new features. "This is an updated version of "Laser Weapons" by Tybob12, Dragonwb and is based on version 0.4.0. The mod adds in 2 new laser weapons."
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Fork of https://mods.factorio.com/mod/RampantArsenalFork/
Mods introducing new content into the game.
Makes you laser beams RGB! Works on laser turrets and peronal laser defenses.
Small changes concerning balance, gameplay, or graphics.
添加了一座红警的核弹发射井,点击发射井与一个位置来发射火箭至指定位置/表面,发射的引擎在默认状态下会携带一枚核弹升空,如果你乐意,它也能够携带你指定的其他弹药或胶囊,详见更新日志&对应的物品/实体/科技/设置项描述。 Add Red alert 2 nuclear-silo to the game, click the silo and a position to launch the missile to a specified position/surface. User-defined carrier (ammos & capsules) can be changed into the Silo's container by players, details can be found in the update changelog & corresponding item/entity/technology/setting descriptions. Please use this mod under 简体中文/English locale, thank you.
Mods introducing new content into the game.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
Enlarges Spidertron's equipment grid. Customizable from the mod setting.
Mods introducing new content into the game.
Mods introducing new content into the game.
*The mid to late stage map is too large, and it takes a long time to reach the destination. This MOD allows you to right-click and transfer directly to the target. Support the 2.0 space age. It can also perform interstellar planet teleportation.*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends Space Age with new planets, advanced technologies, and harder enemies, enhancing progression, exploration, and challenge across the whole Space Age.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
aai programmable vehicles, whether intentional or not, nerfs the weapon loadouts of the planes from the Aircraft mod. When both Aircraft and AAI Programmable Vehicles is active, the flying fortress loses its machine gun, the jet loses its rocket laucher and the cargo plane loses its machine gun. This mod patches it so that the player controlled versions of these vehicles have all their original weapons restored.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod sets the idle power draw of laser turrets in Krastorio 2 back to vanilla. Use this if you're playing with Rampant, for example.
Mods introducing new content into the game.