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Keep an eye on different parts of the map in small windows (viewports), without obstructing the rest of the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.
A fork of the warehouse mod that only provides basic warehouses that are placeable in space
Mods introducing new content into the game.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
More mining, production, transportation speed, but more pollution and energy/fuel consumption. Less time units for research. Reducing need in megabase, fewer entities - more UPS. Fast start items and tech.
Small changes concerning balance, gameplay, or graphics.
Hand-craftable high speed and high productivity bonus module for growing fast and testing designs at scale.
Mods introducing new content into the game.
Removes assembler restriction to all items. All items can be crafted in hand.
Small changes concerning balance, gameplay, or graphics.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to craft and use 6 different linked chests (5000 slots) right from the start. 本模组可以让你在开局就可以合成并使用6种不同的关联箱 (5000 格)。
Mods introducing new content into the game.
Didn't think your god modules were 'godly' enough? Well this mod is for you! Select your own level of godliness: 'Normal' - 0.75x bonus, 'Ultra' - 1.5x bonus, 'Extreme' - 3x bonus, 'Ultimate' - 9x bonus. Additionally, if you want to start with those modules, just change the counts in setting from 0 to your desired number! Lastly, these godly modules have one last buff, pollution mitigation! Additional thanks for No0Vad for the base mod and XiNaru and moon69 for the updates.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier. Now with config for early tech and cheap frames.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add exosceletons, robo ports, a fusion reactor, batteries and construction bots to an already started savegame.
Mods introducing new content into the game.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :), hacked to add extra support for mods
Large total conversion mods.
Ultimate armor with 100x100 grid, MK4 gear, and full tech integration.
Mods introducing new content into the game.
Based on the original speed toggle mod , Switch between 3 Run speeds these are in mod settings to change if needed. Hotkey is changeable in controls, Default is Ctrl + Shift + S Updated 29/01/26
Small changes concerning balance, gameplay, or graphics.