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This mod notifies you when your trains are stuck, because they're blocking each other.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start out in space in God Mode with a space platform ready to be built with. You are in orbit around Nauvis with a fleet of rockets ready to provide most items.
Scenarios, maps, and puzzles.
A set of qol tweaks to enhance the experience for new and veteran players, fine-tuned after many hours of gameplay. Features: Infinite linear research (1k/level), 75% cheaper research option Finite oil, ores on water, reduced tree collision Vanilla pump rate, poles and lamps on water 4x fuel values, 3x radar range, faster miners Double Roboport range, stronger robot batteries Note: Tailored to my style; suggestions welcome. More details on the mod page.
Small changes concerning balance, gameplay, or graphics.
Start the game inside of a Factorissimo2 factory. No escape from the factory now!
Scenarios, maps, and puzzles.
A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Cheaper processing unit, 20x electronic circuit (green) -> 10x green, 10s -> 5s
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Edit to the terran mod making the recipes and technologies not so absurd
Mods introducing new content into the game.
This mod adds an iron small electric pole, updated to 1.1, S1lentWalrus is author.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes loaders only usable for train wagons, not for chests and machines. Supports AAI Loaders, Loader Redux, Exotic Industries, Krastorio2 and probably anything else that uses the vanilla loader prototypes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adjusts the cost of infinite research to start at 1000 and increase by 1000 for each subsequent level.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Cheater! This mod produces 4 belts of green and red circuits and two belts of blue...infinitely.
Mods introducing new content into the game.
This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its recipe.
Mods introducing new content into the game.
Mods introducing new content into the game.
Sniper Rifle - Dominate the battlefield with long-range precision weaponry!
Mods introducing new content into the game.