Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod is derived from the official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. It is a new fork of a mod made by Lunzir.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
You wonder what such a tiny classic phone can do, especially in such an alien world... A reference to the legend “Indestructible Nokia”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Landmines will be locked to the grid. Includes modded landmines. Inspired by Doctor_Goose's mod with same name.
Mods introducing new content into the game.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
新增红警2的铁幕装置,按下[K]获取瞄准器后点击一个位置来释放,可以在一小段时间内使范围内的实体无敌;如果科技足够发达,你的思路足够清奇,它或许还能够帮助你实现全自动无敌,详见科技描述。Add Iron-Curtain Device of Red Alert 2 to the game, press [K] to obtain the collimator/automatically call a device and click a position to protect entities within the range for a period of time. If you have some novel ideas, it may also help you achieve a fully automatic invincible defense system. For more information, see the technology descriptions.
Mods introducing new content into the game.
A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.
Mods introducing new content into the game.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. if you want to know how it works you will have to go to https://mods.factorio.com/mod/gas-furnace as I dont know how it works.
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range.
Small changes concerning balance, gameplay, or graphics.
Adds a large, Powerful Drill and MK2. Also patch for mining resources from Space-Exploration
Mods introducing new content into the game.
Mods introducing new content into the game.