Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds necessary science pack technology connections and trims all unnecessary connections for a cleaner looking tech tree.
Small changes concerning balance, gameplay, or graphics.
Take a series of screenshots steadily zooming out from a location
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
More lore-based start items. After a crash, you were able to recover a limited number of working personal equipment and broken power armor. Its equipment grid is very limited due to sustained damage. EN, RU.
Mods introducing new content into the game.
An oversized modpack containing AAI, Space Exploration, Krastorio 2, BZ, 5dim, MSI2, Rampant, bob's and alot more (Roughly 250 mods I think)
Collections of mods with tweaks to make them work together.
Adds a speaker to the game that includes 189 instruments for use in music production.
This is based on op_train_speed but with greater speeds at the highest tier. Compatible, can be swapped out without problem. Cannot be combined.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds cheap protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the Utility Science Pack and Space Science Pack requirements from Logistic System, allowing access to it earlier in the game but not too early. Forked from Space Exploration Early logistics system by HomicidalBarber
Small changes concerning balance, gameplay, or graphics.
Adds switchable commands etc for teams (forces) You can use https://mods.factorio.com/mod/BTeams or https://mods.factorio.com/mod/EasyAPI instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.