Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds a way to Collect and Deploy bots into Logistic Network System (Automatically). 9551 made the Textures and thumbnail
Mods introducing new content into the game.
Lets robots dock regardless of power level, but still recharge if staying out.
Mods introducing new content into the game.
This mod enables you to cultivate trees and/or other plants. https://github.com/Blu3wolf/Treefarm-Lite Published under the GPLv3
Small changes concerning balance, gameplay, or graphics.
Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. All credits to Yehn for the original mod.
Mods introducing new content into the game.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Adds Manganese and alloys using it. Most code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.
Mods introducing new content into the game.
Every Nth tick, adds X money to all online players.
Small changes concerning balance, gameplay, or graphics.
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Mods introducing new content into the game.
The chests pickup the loot about them, default working radius = 6; Pro: - can use circuit signals as filter for looting and changing the searching position (signals X and Y or R and A as radius and angle); - good UPS optimisation, works in multiplayer and with multiple forces - pickup tower mod, auto cleanup
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turn your extended factory into a massive virtual robot construction zone with the support of the rail system. This mod automates the construction of massive modular giga-bases with trains delivering the exact construction materials needed to distant outpost construction projects. Redux is an updated version maintained by Utoxin. The original author is LordKTor.
Mods introducing new content into the game.
本mod作为樱满星辰花与香水DLC,提供了更多的配方,让充满工业化的游戏中带来了一丝花香 Starry Sakura Flower And Perfume DLC, provides more formulas, bringing a touch of floral fragrance to the industrialized game. 欢迎入群:827295286 Author's contact information:Deadexow@gmail.com
Collections of mods with tweaks to make them work together.
This mod reverts IR3's infinite mining productivity research cost to a linear formula. /n Old formula = 2^(L-4) * 2000 New formula = (L-3) * 2000
Mods introducing new content into the game.
This mod dynamically adjusts the research speed and productivity based on the current count of online players. It allows to slow down or even stop the research in case none or only a few players are online.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.