Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Construction bots with 1250KJ instead of 250KJ and roboport for early game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Commands aided in helping plan builds in Seablock specifically, but some can be helpful elsewhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
A mod that adds battery and recharge research for roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.
Small changes concerning balance, gameplay, or graphics.
Too focused on the task at hand? Never again miss that most recent research!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod will automatically string red and green wire from long distance poles to other long distance poles that already have circuit wire going to them. In 0.17 it uses a shortcut toggle (like the roboport toggle) to turn it on and off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
这是一个依靠铁路运输的模组,相比于紧凑型工厂,它更适合大型分散工厂,更远距离的物流,也许你需要试试创造一个超大星球。 This is a module that relies on railway transportation. Compared to compact factories, it is more suitable for large dispersed factories and long-distance logistics. Perhaps you need to try creating a super large planet.
Mods introducing new content into the game.
You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages: English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
Anti-materiel Rifle from Krastorio 2. A slow-firing, high-damage rifle that has an extended range.
Mods introducing new content into the game.
Improves the usability and clarity of the map preview function. Helpful for Speedrunners to analyse maps.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
NPUtils addon - Add a huge and challenging technology tree to NPUtils.Now with 2 options: With 3 new science packs OR Just vanilla science packs
Mods introducing new content into the game.
All resources are replaced by enemies that drop those resources when killed.
Mods introducing new content into the game.