Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Makes the spidertron logistics tech available much earlier. Relies on the Insectitron mod to have viable trons to move things.
Mods introducing new content into the game.
Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey (defaults to shift-Q) to equip a selected a spidertron's remote from your inventory.
Small changes concerning balance, gameplay, or graphics.
Tiny mod that renames 'Kovarex enrichment process' to 'Uranium enrichment' to meet common naming. Localisations: cz, de, en, fr, jp, pl, ru, sk.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of blueprinting tool called a Friend Blueprint, which works just like a vanilla blueprint except that it also select entities from other forces that are friendly to the player force
Mods introducing new content into the game.
Mods introducing new content into the game.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hand grenade launcher, grenade turret, spidertron with grenade launchers, equipment grenade launchers. Added following types of grenades: Fragmentation, Frag-lighted, Flare, Cluster, High-Explosive, Gas (poison cloud), Slowing, Incendiary, Shock, Acidic, Plasma, Stasis, Discharge and extra additional Plutonium (optional or with PlutoniumEnergy mod).
Mods introducing new content into the game.
Mod that modifies personal armor. Changes sizes of modular and mk1 equipment grid, add exoskeleton mk2 and adds new ways to generate power.
Mods introducing new content into the game.
This mod adds a new centrifuge recipe that consumes U238 and either a Copper or Iron Ore to produce the other. Also allows Space Science to be converted into the five other core packs, Military is left out. Great for Danger0us maps where you are overloaded with one ore, or are going old school and just want to lauch rockets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow to disable logistics and connection area for all structures which have drones area with shortcut
Mods introducing new content into the game.
Features: - tweak character crafting/mining/running speed modifier and build/drop/mining/reach distance bonus; - instant character respawn w/o items (pistol); - quick start with personal roboports. All features are disabled by default. They can be changed in mod settings any time.
Mods introducing new content into the game.
Mods introducing new content into the game.
Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.