Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Some adjustments to Spidertron on top of Krastorio 2's changes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Pollution on biterless planets does not generate new chunks.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Just a modpack containing Krastorio 2 and 248k, with a compatibility patch, to make turning them on easier.
Collections of mods with tweaks to make them work together.
Plays the Thomas the Tank Engine theme after you get hit by a train
Mods introducing new content into the game.
Adds a simple fish production cycle to fit various doubious uses. May help to mass-produce fish-brained-units
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack. Fixed for fixed for Krastorio 2 (1.2.10 and higher)
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new ores that can be processed directly into science packs.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds a beltbrush tool like the one from Picker Belt Tools (because I miss it and am losing efficiency without it). This mod will build belts as you go, but doesn't (currently) support any sort of "smart belt building" mode style belt brush.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Black Market 2, Automatic Train Refueler, Cubium, Deep Mine 2, Exotic Space Industries: Remembrance, Krastorio 2 Greenhouse + Wood Pyrolysis, Krastorio 2 Spaced Out, Shattered Planet, Muluna, Moon of Nauvis, Transport rings, UMR: Ultimate Modular Reactor Fixed, UFP: Ultimate Fusion Power Fixed, Ultimate Belts Space Age, Zeus' Wrath, RP Steam Intermediates, RP Steam Roboports, Miniloader (Redux), 18. Fluid Memory Storage, Arachnids on normal enemy
Translations for other mods.