Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Semi-Classic Mining Drill

by Kirazy

Replaces the current vanilla mining drill with the first reworked version of the mining drill.

Tweaks
3 years ago
0.18 - 1.1
598

FIXED_Angel, Bob, Clown and other mods - modpack

by ted751

The core of this modpack is Angel's, Bob's and Clown's mods.

Mod packs
1 year, 7 months ago
1.1
598

Tesla's Legacy (Electric Turrets)

by kafoaai

Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one.

Content
3 months ago
1.1
598
Combat

TradeRouteOverhaul-1-1


This is https://mods.factorio.com/mod/TradeRouteOverhaul updated for 1.1 From DaveMcDave: My take on balancing Singistics. Total conversion replacing crafting and research with randomized trade routes. Not intended to be compatible with any other mods.

Overhaul
2 years ago
1.1
596

ProjectMakers RPG System


Modded Version from MFerrari's RPGsystem. This mod adds a basic RPG system to the game (XP, level-up and skills)

Tweaks
1 year, 2 months ago
1.1
596
Cheats

Someone's nuclear powerplant [WIP]


My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)

Content
3 months ago
0.18 - 1.1
595
Power
Mod packs
1 year, 7 months ago
1.1
595

The Ruins Mod - Fortress Ruins Fixed Chests


23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This ruin pack is designed to challenge the player. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.

Tweaks
5 months ago
1.1
595
Environment

Signals for Train stations names


Just a bunch of signals that I personally love using when naming my train stations!

Content
1 year, 6 months ago
1.1
594
Trains

Red alert 2 psychic-tower

by nbdfs1

添加了尤里的心灵控制塔与一个类似心灵控制器效果的胶囊,能够控制敌方单位,但是由于虫族的心灵过于脆弱,它们会在被控制的半分钟后逐渐死亡。 Please use this mod under 简体中文 or English Locale, thanks.

Content
1 year, 3 months ago
1.1
593
Combat

Space Efficient Rail Signals you can place (almost) anywhere


Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod

Tweaks
1 year, 15 days ago
1.1
593
Trains

TSM Helper Addon


Helps automate some TSM configuration

1 year, 8 months ago
0.18 - 1.1
592

Role Play Attributes


Add character upgrade point system. Rebalances for stat gains and costs.

Content
11 months ago
1.1
592

Eternity Cluster


Tweaks and changes for the Eternity Cluster

Tweaks
2 months ago
1.1
591

Leighzer's Morphite


Adds a new supplemental ore that can be processed into the other raw resources.

Content
2 years ago
0.16 - 1.1
590
Mining

Capsule Ammo

by Qon

Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!

Content
2 years ago
1.0 - 1.1
590
Combat
Content
8 months ago
1.1
590
Storage

Multiplayer Trading (works with EasyAPI)


Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Overhaul
1 year, 1 month ago
0.17 - 1.1
589

Surfaces Transport

by Danacus

Generic transportation utilities for the surfaces mod

Content
6 months ago
1.1
589
Transportation

DyWorld Chemical Recycling

by Dysoch

DyWorld Chemical Recycling, which recycles ingredients into their components based on their chemical formula. Other mods can add recycling for this. Information can be found on the mod portal for this mod. This mod does NOT require DyWorld-Dynamics, but DyWorld-Dynamics is greatly enhanced by this mod (as is this mod)

Utilities
2 years ago
1.1
589