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Limestone2 is a mod adding calcium in the form of limestone. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds nylon and some chemical intermediates. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and more.
Mods introducing new content into the game.
Adds titanium to the base game. Titanium is used in Low Density Structures, Flying Robot Frames and a few other places.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for singleplayer purposes. It tries to add all stuff that works perfectly together to create complex singleplayer maps together with many known mods and biter stuff. If you search something more UPS friendly for multiplayer have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This mod is early in development and most if not all art is placeholder. This mod is inspired by Brevven's BZ mods and adds the 6 noble gases plus uses for them.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
Modifies the concrete recipe and optionally the recycling recipe, replacing iron ore with an iron stick.
Small changes concerning balance, gameplay, or graphics.
An over-engineered standalone port of advanced assembly machine from Krastorio 2, with optional rebalancing settings.
Mods introducing new content into the game.
Khemia is a barren planet, with strange energies pulsing below the sand. Here, you must harness the power of Alchemy: Breaking materials down into magical energy and reconstructing them. Glyphs act as pipes, allowing you to transport energy, but placing them is often more art than science. As your factory grows, connecting glyphs becomes a unique puzzle. Alchemy also unlocks useful new tech, like spoilage-preventing brine tanks, massive cargo cranes, and surface-to-orbit teleportation.
Mods introducing new content into the game.
Survive and thrive on your space platform! Unlock new recipes, technologies, and strategies as you manage resources, power, and production in orbit.
Large total conversion mods.