Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Mods introducing new content into the game.
Core content, like FE+'s own titanium ore, pollution filters for higher tier machines, repair pack MK2/3. So some content is included in this mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Extend your train network by using couplers and other train-related enhancements!
Mods introducing new content into the game.
This mod adds space-compatible trees and space platform landfill, allowing you to cultivate wood in zero pressure environments using agricultural towers.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new petro chemistry recipes angels industries mod.
Mods introducing new content into the game.
Reduces the requirements to create a rocket in the rocket silo to Space Age requirements.
Mods introducing new content into the game.
A modified version of "Schall Recipe Scaling" with a much greater recipe multiplier limit. Also without the stack size limit on recipes. All credit goes to Schall for the original mod, I just changed some numbers.
Mods introducing new content into the game.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds higher tier of solar panel and accumulator(x6 power). To craft new solar pannel you will need to utilize at least one nuclear power plant. Optionally works on top of the Advanced solar mod.
Mods introducing new content into the game.
A scenario that places you on Muluna, near the edge of the solar system.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces infinite mining productivity research with fracking modules, which can be placed in miners or broadcast with special fracking towers.
Mods introducing new content into the game.
Gone are the days of pistols cluttering your inventories or lying forgotten in a box.
Mods introducing new content into the game.
Mods introducing new content into the game.