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Add armor variations for each tier with class themed abilities. Frame classes have the ability to interface with a 'Buddy' which provides extra functions on their respective class branches.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
This mod make it easier to align stuffs to the chunk grid by tweaking values of power poles and roboports. This mod will NOT be updated to 2.0 as big power poles are already chunk aligned, and quality make it so every tier has a level that align.
Small changes concerning balance, gameplay, or graphics.
Заменяет стандартные звуки поездов, на звуки из реальной жизни.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simple mod that adds Wooden Pellet, Coal Briquettes burner fuel, Crushed Coal (intermediate product), and higher tier Enriched Coal Fuel (similar to Soild Fuel block).
Mods introducing new content into the game.
Another translation of mods into Russian. Перевод и их фиксы для некоторых модов с которыми я играю или которые меня заинтересовали. Делалось для себя так что на достоверность и точность перевода не претендую. Так же присутствуют дополнительные подсказки к различным опциям модов. Адаптация названий/описаний и щепотка отсебятины.
Translations for other mods.
Adds a recipe for turning wooden chest into 1 coal in the furnace, without research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Better map pollution visibility, changing the color to translucent white
Small changes concerning balance, gameplay, or graphics.
This mode is an overhaul of world display mechanics. The goal is to give more control and make it more productive. It defines two views: 'Character' and 'Remote'. One may switch between them and toggle their internal view modes with separate bindings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pipes and storage tanks and stuff will catch fire and explode. Credit to Klonan for the original mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start the game inside of a Factorissimo2 factory. No escape from the factory now!
Scenarios, maps, and puzzles.
Makes loaders only usable for train wagons, not for chests and machines. Supports AAI Loaders, Loader Redux, Exotic Industries, Krastorio2 and probably anything else that uses the vanilla loader prototypes.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.
Mods introducing new content into the game.
This mod adds an iron small electric pole, updated to 1.1, S1lentWalrus is author.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Edit to the terran mod making the recipes and technologies not so absurd
Mods introducing new content into the game.