Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Science is produced as a liquid and must be bottled for use in research. Settings enable custom item group and science barreling.
Small changes concerning balance, gameplay, or graphics.
Fixes the resource limit on nauvis introduced in space exploration that many people dislike.
Small changes concerning balance, gameplay, or graphics.
Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.
Small changes concerning balance, gameplay, or graphics.
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
Small changes concerning balance, gameplay, or graphics.
A mod that adds light to the cornors of common buildings at night to stop you from driving into them
Small changes concerning balance, gameplay, or graphics.
Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Lamps, embedded into the floor (without glitches on cost of some performance)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
In-game text to speech; preview, global chat and speaker blueprint generation modes.
Small changes concerning balance, gameplay, or graphics.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes things sound more satisfying. Mainly things that shoot. Guns, Cannons, Lasers, and Sniper turrets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.
'Hire' motivated, hard working biters to work as spliters for you. They happily filter, sort and organize your belts for you. (Replaces splitter textures with biter textures). Works with modded splitters
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tweaks the Technology Tree to give Player Logistic slots earlier to take account of the increased complexity of Pyanodon's mods.
Small changes concerning balance, gameplay, or graphics.
Removes all items in player's inventory, when creating or first-time joining a world
Small changes concerning balance, gameplay, or graphics.