Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Just stuff for mod/script developers. This is not just a library Added: * RGB tiles for chromakey * Event on_player_recreated
Attempts to make per-player enemies that focus only on their player target, unless attacked.
Adds four tiers of fuels past nuclear fuel. Stats and cost can be modified with startup settings. Tier3 - acceleration 455%, maxspeed 140%. Made for my fwends. The recipes are temporary until I make a full mod with it's own ingredients."
Vanilla Modules are cheaper and their crafting time is drastically reduced. Uranium Processing has slightly better yeild.
Literally just Comfy RPG from the latest version of the Comfy Factorio scenario pack sloppily pasted into the form of a standalone mod, i didn't change anything about it
Large total conversion mods.
A central set of rocket silos placed in fixed positions and cannot be mined. Mainly intended for multiplayer. Silos can be relocated via settings.
Scenarios, maps, and puzzles.
Removes the flamethrower sound effect from small worm turret firing, and any other worms if added
Small changes concerning balance, gameplay, or graphics.
This mod disables belts, requester chests, and buffer chests, turning the game into an extreme train logistics challenge.
Small changes concerning balance, gameplay, or graphics.
I disagreed with many of the design decisions of the original mod, so here's a version in the style of the Realistic Reactors Mushroom Cloud.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Create a series of new buildings that provide solar power with SimCity Classic graphics. Its a fun skin to Solar Panel, substation and Accumulators. Press minus button (-) to make only one road.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
100% distribution effectivity, but double energy usage
Small changes concerning balance, gameplay, or graphics.
[WIP] This mod adds some compatibility between Schall mods and AngelBobs.
Small changes concerning balance, gameplay, or graphics.
An attempt to draw Factorio's environment graphics in my own hand-drawn style.
Small changes concerning balance, gameplay, or graphics.