Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Displays info about train schedules and train limits. Allows the easy creation of new trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.
Allows train to skip station/s when their waiting conditions have been already met.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod starts many bases pre-created around the map, just waiting to be connected by rail!
Mods introducing new content into the game.
Allows players to customize the default wait conditions for temporary train stops they create
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod notifies you when your trains are stuck, because they're blocking each other.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining a corpse equips your armor first before trying to insert the other items.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Change the "shortwave" and "autodrive" icon images and other images. This MOD includes Japanese localization.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe for Rails to require 1 wood. Recommended with a mod that lets you automate wood manufacturing.
Small changes concerning balance, gameplay, or graphics.
Modpack utilisé par As2pik en live. Version Krastorio et Space Exploration
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
What do you get when you attach 1 flamethrowers to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
Plays the Thomas the Tank Engine opening theme when a train is operating.
Small changes concerning balance, gameplay, or graphics.
Increase locomotive and wagon max speed, add infinite braking research
Small changes concerning balance, gameplay, or graphics.