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Adds a special buffer chest that teleports items to entities within a configurable distance, whenever there are open logistic requests (e.g. from requester chests, spidertrons, or player characters).
Mods introducing new content into the game.
对原作者judos作品更新: 添加中文本地化 Added support for Factorio 1.1.38 Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds slower accelerating and breaking Trains that in return are able to hit higher top-speeds. This is very useful for trains travelling vast distances.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Improved compatibility Power Armor MK3 from SchallAlienTech and bobwarfare mods. Power Armor MK3 (SchallAlienTech mod) now depends on Power Armor MK5 (bobwarfare mod). Armor of Armor MK3 stats have been improved. Now it's like a Armor MK6
Small changes concerning balance, gameplay, or graphics.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
Display actual craft times for assemblers, furnaces and rocket silo, and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turret Wagons and Armored Train (T.W.A.T.) forked so it now works with inserters. Fork of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
This mod adds research to increase the player crafting speed (0.2 -> 0.6)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds in enemy spidertrons that spawn at enemy nests and will evolve their equipment grid as evolution rises.
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch. Simply adds a new chest that also produces space science.
Mods introducing new content into the game.
Mods introducing new content into the game.
Additional useful modules for your armor with modular grid system
Mods introducing new content into the game.
Mods introducing new content into the game.
All the mods from the Martincitopants Space Factorio Video! All credit go to NikoMew https://mods.factorio.com/mod/martincitopants-space-modpack, I just swapped one mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Compatibility patch for Space Exploration (by Earendel https://mods.factorio.com/mod/space-exploration) Allows some entities from other mods to be built in space. Allows Memory Storage (by notnotmelon https://mods.factorio.com/mod/deep-storage-unit) containters (and all of it's sub-mods) to be build in space. Allows Improved Combinator (by SomeUserName785 https://mods.factorio.com/mod/ImprovedCombinator) to be build in space.
Mods introducing new content into the game.
Allows you to set the default and technology bonus cargo size of the worker robots.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod allows you to adjust the amount of ammo in most categories of ammunition items.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.