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Turret Wagons and Armored Train (T.W.A.T.) forked so it now works with inserters. Fork of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
Display actual craft times for assemblers, furnaces and rocket silo, and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in enemy spidertrons that spawn at enemy nests and will evolve their equipment grid as evolution rises.
Mods introducing new content into the game.
Additional useful modules for your armor with modular grid system
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch. Simply adds a new chest that also produces space science.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
All the mods from the Martincitopants Space Factorio Video! All credit go to NikoMew https://mods.factorio.com/mod/martincitopants-space-modpack, I just swapped one mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod which allows you to temporary increase your personal logistic requests by clicking on recipes, items and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility patch for Space Exploration (by Earendel https://mods.factorio.com/mod/space-exploration) Allows some entities from other mods to be built in space. Allows Memory Storage (by notnotmelon https://mods.factorio.com/mod/deep-storage-unit) containters (and all of it's sub-mods) to be build in space. Allows Improved Combinator (by SomeUserName785 https://mods.factorio.com/mod/ImprovedCombinator) to be build in space.
Mods introducing new content into the game.
Allows you to set the default and technology bonus cargo size of the worker robots.
Small changes concerning balance, gameplay, or graphics.
Adds more options for committing war crimes against your enemies using advanced flammables.
Mods introducing new content into the game.
Control Technology - Allows you to monitor and control your factory. Monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display with Icon. SD1030 - 3 digit display. SD1040 - 4 digit display with Icon. SD1050 - 5 digit display. SD1060 - 6 digit display with Icon. SD1070 - 7 digit display. SD1080 - 8 digit display with Icon.
Mods introducing new content into the game.
A fork of notnotmelons Factorissimo 2 focused fixing surface generation for other types of factories.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a quick and easy way to make liquid rocket fuel.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Small changes concerning balance, gameplay, or graphics.