Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Fixes the problem breaking belts and pipes underground with SE.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add more alien challenge with vanilla biter and spitter. The aliens appear around your position and want to kill you, no more. No spawner or pollution needed to work.
Mods introducing new content into the game.
Are smelters too small? mash 3x3 together add some bits and tada! compound smelters
Mods introducing new content into the game.
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.
Mods introducing new content into the game.
Kovarex Enrichment Process Overhaul. A slightly more realistic nuclear fuel cycle from uranium ore to atomic warhead. Implements Plutonium-239 in the nuclear fuel cycle by using Breeder Fuel Cells in Nuclear Reactors to consume Uranium-238 and produce fissile material in the form of Plutonium-239. Adds Plutonium-239 recipes for existing products requiring fissile material: Nuclear Fuel Cells, Nuclear Fuel, and Nuclear Missiles. There are other (primarily fuel production related) changes. See forum page for details.
Mods introducing new content into the game.
Mods introducing new content into the game.
The newest release now fixes the previously, by accident, not supported MK1 and MK2. EN: This mod adds compatibility with Krastorio 2 fuel for Schall armoured trains. DE: Diese Mod macht Krastorio 2 Treibstoff kompatibel mit Schall Armoured Trains.
Mods introducing new content into the game.
Huge modpack brings maximum brutal cruel warfare. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
A collection of non-game-changing, helper and decorative mods I like. Also some small changes to make them more compatible.
Collections of mods with tweaks to make them work together.
This mod adds recipes to build everything from a small Island surrounded by water
You can't open, repair, mine, etc any entity when you're in a vehicle.
Adds a a game mode where you landed in an oceanic planet and ways to get materials from sea water but, can you still launch a rocket with only water?
Market for multiplayer. All orders is making by trains. Patreon Donations: http://patreon.com/telikey
Removes item given to players on respawn and adds a stack of wood the initial items.