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Adds productivity as an allowed effect for the omni buildings that initially do not allow it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[WIP] This mod adds some compatibility between Schall mods and AngelBobs.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Lets you make tiles out of your BobAngel metal plates, for when you have an overabundance of bare earth and, say, nickel plates. Ingots used in place of plates for metals without plates. Presently all tiles are functionally identical and includes two metals from Madclowns Processing if you've that installed as well. Base tile used from Yuoki Railways, tweaked for each metal. Fair warning, this mod consumes 25-27 tiles, so you might start hitting limits if bundled with mods like Alien Biomes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Teleports trains through tunnels between clusterio instances. Warning: work in progress alpha.
Mods introducing new content into the game.
Adds four tiers of fuels past nuclear fuel. Stats and cost can be modified with startup settings. Tier3 - acceleration 455%, maxspeed 140%. Made for my fwends. The recipes are temporary until I make a full mod with it's own ingredients."
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod exists to provide access to prefix-free chat for chat bridges without completely disabling achievements
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enhances the pipette tool (the Q button by default) to also copy-paste entity settings. The entity copy-pasted from must still exist in order for it to work; if it does not exist any more, default settings are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes it possible for small biters and spitters to spawn even at max evolution, although rarely. Now for 0.18
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod depends on useful Quality of Life mods. It does nothing on its own.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Option to burn Wooden chest and small electric pole again as well as recipe to make Stack filter inserter from Filter inserter
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.