Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :), hacked to add extra support for mods
Large total conversion mods.
More mining, production, transportation speed, but more pollution and energy/fuel consumption. Less time units for research. Reducing need in megabase, fewer entities - more UPS. Fast start items and tech.
Small changes concerning balance, gameplay, or graphics.
Hand-craftable high speed and high productivity bonus module for growing fast and testing designs at scale.
Mods introducing new content into the game.
Minor modification to allow sand to be converted to stone, simplifying (for me) the high end ore processing of Space Exploration. Requires AAI Industries. Recipe is a net loss.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam. 1 Coal to All SE ores
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reduces the cost of low density structures, now your copper lines can live in peace.
Small changes concerning balance, gameplay, or graphics.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Automatic resource distribution between machines - for RTS like/combat focused gameplay
Large total conversion mods.
You must be within 15 distance? pfff what primitive technology, just beam me up instead.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Customized modpack/play-stuff. SE + KR2 + BZMods + some QoL mods lol. Mostly a huge refactoring of 5Dim to have more cohesive Tier unlocking so the factory has the same color on all items instead of being so piecemeal. Pie in the sky dream is to refactor some of the recipe ingredients for them as well to use the new items/resources in SE + K2 + BZMods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
The white Krastorio 2 loader will be able to load & unload through spaceship wall.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.