Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The advanced ferrous chain in angel's refining mod arguably isn't the most well balanced thing right now, and requires an insane amount of steps and logistics to produce chromium, which CircuitProcessing requires for blue chips. This mod allows combo sorting for chromium to get around this. This makes the game easier.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalanced the millitary part of vanilla to make it more of a logistical challenge
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Renames Industrial Revolution's depots to big crates, to be less confusing with also using LTN.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Industrial Revolution Locale Translations for Japan. Industrial Revolutionの日本語私訳。 ほぼGoogle翻訳とWeblio辞書ですが、一部意訳造語してます。中国語版も参照。
Small changes concerning balance, gameplay, or graphics.
This mod changes the texture of the rocket with a sprite of a Falcon 9 and changes the icon of the satelite with a tesla
Small changes concerning balance, gameplay, or graphics.
Removes the flamethrower sound effect from small worm turret firing, and any other worms if added
Small changes concerning balance, gameplay, or graphics.
This mod disables belts, requester chests, and buffer chests, turning the game into an extreme train logistics challenge.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Decreases hand crafting speed to 1/60. Adds Burner Assemblers for the beginning
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps while designing bases. Only feature so far: offshore pumps can be placed anywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will add a car crash counter. As the most awesome driver you are, we need to keep track of it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hit the hotkey, what you pick up gets put into an empty quickbar slot until you fill it or empty your hand
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.