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Rebrand quality levels with industrial-grade denominations to align with Factorio's mechanical aesthetic.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds decorative furniture items to Factorio, as well as a few items with varying degrees of functionality. For engineers who need to rest their eyes and hands in a union-mandated breakroom or a comfortable living room.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces the cost of individual items by multiplying the output and time values of most recipes. Settings are provided to prevent multiplication of user-specified recipes, and to adjust the output and time multipliers.
Small changes concerning balance, gameplay, or graphics.
Draws the channel text over them, does not add any buildings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lime's compact power. Updated and rebalanced. (Higher tier solar panels and accumulators)
Mods introducing new content into the game.
Mods introducing new content into the game.
Embark on an epic cooperative journey in the Space Age DLC! This mod organizes players into smaller teams on separate planets, ensuring a balanced early game experience while battling enemies together. Enjoy maximum freedom as your team collaborates, shares resources, and explores the cosmos—without the chaos of competing for resources!
Small changes concerning balance, gameplay, or graphics.
Compatibility fixes for Plutonium Energy and Krastorio 2, with additional fixes for BZ mods if present
Small changes concerning balance, gameplay, or graphics.
Amplify your research with Quantum technology. Generate Quantum Cubes to multiply your science packs, power your base with 5GW reactors, and deploy devastating singularity weapons. Includes high-quality custom assets and immersive sounds.
Mods introducing new content into the game.
The music playlist extender mod only applies to the "Space Age" expansion. It allows players to expand the music playlist to include other planet's songs. The players can therefore enjoy the wonderful new music from the "Space Age" expansion before they have left Nauvis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.
Multiply stack size and/or weight of any item or item type, by a general multiplier, or a multiplier specific to the item type or item name
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
Allows the logistic system technology to be researched with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Base utility library intended to be used by other MODs developed by the user YAIM904. [[I accept suggestions]]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.