Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, productivity control, advanced fluid handling (pipe...), more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flare stack from Krastorio 2. Burn away excess fluids at the cost of increased pollution.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A Roboport that stays floating on your factory. It does not take up space from your factory.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes some recipes for better compatibility between the Krastorio 2 and Nuclear Fuel mods.
Small changes concerning balance, gameplay, or graphics.
Adds Steel Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extended krastorio 2, with rich rocks, extended endgame, alien tech card +++
Collections of mods with tweaks to make them work together.
Place Resources, Clean up mixed ore/fluid patches, Erase & Restore Resources, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki, Omnimatter and Geothermal. Mod restore from SunResource. Thanks for SunNova. Fix Recipe name for zh_CN. 目前修正了K2和SE及大部分模组的资源名称,配方直接显示适配的汉化名称.\n资源生成道具默认为一次性物品.可在设置里面取消 变更为 永久道具,不过你需要想办法去摧毁它(使用完成且觉得不会再需要时).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds the ability to launch special satellites in a rocket silo to keep certain areas of the map always in view.
Mods introducing new content into the game.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors. (Updated to newest Factorio version)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)
Small changes concerning balance, gameplay, or graphics.
It is possible to create a cliff, also when you are placing that can be rotated
Mods introducing new content into the game.
Mods introducing new content into the game.