Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Allows you to liquify items for easy transportation, modding api available! (^-^)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Eliminates incompatible recipes and redundant fluids/items from the dependent mods for Bob's modpacks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla Modules are cheaper and their crafting time is drastically reduced. Uranium Processing has slightly better yeild.
Alters stack sizes on raw resources and intermediate products to match bitwise numbers (8,16,32,64,128). Also adds more stackable items like barrels, engines and rocket parts.
Small changes concerning balance, gameplay, or graphics.
Literally just Comfy RPG from the latest version of the Comfy Factorio scenario pack sloppily pasted into the form of a standalone mod, i didn't change anything about it
Create a checkpoint save when a character or a driven vehicle take damage. Also, have some options.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A beautiful quality of life mod with various tool to up easily your factory
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options to change the crafting cost and time of platforms by notnotmelon. Based upon Expensive Landfill by Soggs
EN: Stuff revolving around the dieselpunk genre. Currently the whale oil based dieselpunk of Dishonored. Highly WIP! DE: Zeug rund ums Dieselpunk Genre im Stile von Dishonored. Sehr WIP!
EN: Based on an idea from an user on my rail car mod. Adds streets and a street car. It isnt meant as an improvement for locomotives, but more of some alternative travelling method, especially for people that like to city build. Due to lack of graphics skill, this mod reuses factorio assets. DE: Basiert auf die Idee eines Benutzers für meine Rail Car mod. Fügt Straßen und ein Straßenauto hinzu, ist aber nicht als Ersatz für Züge gedacht. Es soll lediglich ne alternative Fortbewegungsmethode darstellen, die eventuell für City-Builder interessant sein könnte. Weil Ich keine eigenen Grafiken erstellen kann, benutze Ich Texturen von Factorio.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
You have several signs to quick put in your factory to organize it before building. Now with tiles for better accuracy in the space reserved.
Small changes concerning balance, gameplay, or graphics.
It's so quick that looks like a teleportation. Be careful with other trains in tracks, it colides and explodes. It's not real teleport.
Mods introducing new content into the game.