Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that add an auto custom filling queue for any craftable items you want :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Blueprint Mover and Recolorer allows you to easily move blueprints and with Colored Blueprints, it allows you to change the color.
Mods introducing new content into the game.
Changes capped beams to be easier craftable, bringing them in line with iron and later tech.
A mod that zeros the collision box from item entities. Not intended for normal gameplay.
Mods introducing new content into the game.
Removes the flamethrower sound effect from small worm turret firing, and any other worms if added
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod will save the game automatically when you have left combat for a number of seconds you can specify in the options
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Emulates the game's 'cheat mode' behaviour, just a bit better and that you have to pay for everything Convenience Mode :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inspired by (and with the permission of) Caledorn, our Tentacle Lord, this mod replaces the normal 'console message' game sound with Caledorn's improved version from a hilarious collaboration with KatherineOfSky (see related link).
Small changes concerning balance, gameplay, or graphics.
Adds the 'do not cross the track, there is a train coming' sound from Danish railways to the programmable speaker.
Mods introducing new content into the game.
This mod disables belts, requester chests, and buffer chests, turning the game into an extreme train logistics challenge.
Small changes concerning balance, gameplay, or graphics.
I disagreed with many of the design decisions of the original mod, so here's a version in the style of the Realistic Reactors Mushroom Cloud.
Small changes concerning balance, gameplay, or graphics.
Adds a small (1x1) assembling machine variant to craft items with one ingredient.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Create a series of new buildings that provide solar power with SimCity Classic graphics. Its a fun skin to Solar Panel, substation and Accumulators. Press minus button (-) to make only one road.
Small changes concerning balance, gameplay, or graphics.