Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a recipe to convert Bob's colored alien artifacts to science.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes alien units drop alien ore that can be smelted into alien metal, which can be used for all sorts of alien empowered items. Disabled module crafting. Credit to original author
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod will save the game automatically when you have left combat for a number of seconds you can specify in the options
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A set of mods and tools that allow monitoring of the factory from the cloud. Main features are real-time data processing on and outside server, reporting, and alerting for events within the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to "move" entities without loosing their settings and wire-connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to put fish in water and breed them. Revolutionary technology. Original by folk, just upgraded to0.17, will deprecate if they ever upgrade their version
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod modifies Industrial Revolution's infinite mining research cost to be linear rather than exponential.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes cliff explosions use 1 explosive instead of 10, and requires no barrels.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Unofficial fix for Geothermal Vents mod by Schmendrick https://mods.factorio.com/mod/Geothermal-Vents
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes speed of inserters. Long and short burner inserters from 0.6 to 0.84 rotations/s and inserters from 0.84 to 1.2 rotations/s
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.