Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Help get your factory started with some drones! An early (but awful) alternative to robots. Introduces several intermediate tier logistics items (and a few non-logistics items) to bridge the gap between mid game and end game items.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod set recommended for multiplayer. Includes Space Exploration, Cargo Ship, and Food Industry. It is very difficult. Challenge with factorio expert players.
Collections of mods with tweaks to make them work together.
Mod that allows you to charge your power suit with your factory's power and optional support for mods adding grids to vehicles. Now also includes multiple mk versions of the suit-plug equipment. This is a custom version derived from https://mods.factorio.com/mod/Suit-Plug-Continued.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.
Mods introducing new content into the game.
This is a kitchen sink modpack with all the top mods and quality of life improvements.
Collections of mods with tweaks to make them work together.
An early game module that decreases pollution. Now with 100% less copyright infringement!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This modpack is designed to massively ramp up the difficulty of the vanilla game with new weapons, enemies, and AI enhancements.
Collections of mods with tweaks to make them work together.
Adds more starting items to skip the burner/pick phase. Adapted from AGoodStart by ViCticus.
Mods introducing new content into the game.
Adds late game recipe to synthesize chromium from refined iron, refined gold, platinum, and sulfuric acid.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A darker graphical mod. Reskins common elements like belts, splitters and power poles. Want more sprites? Join the discussion and give us feedback!
Small changes concerning balance, gameplay, or graphics.
Adds a void recipe for angel's clarifier to void Sodium Hydroxide Solution.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.