Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This new robot has the capacity of 4 logistic robots, 60% the speed, need 40% more charge time and has +50% damage resistance. Takes your items for longer without needing to charge.
Mods introducing new content into the game.
16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
convert alien recipes of Natural Evolution Enemies for AAA agile alien academy (=double bonus :) )
Small changes concerning balance, gameplay, or graphics.
Changes graphics back to their 0.16 versions. Available Modules: Enemies, Enemy Spawners, Trees, Chests, Logistic Chests, Laser Towers, Laser attacks, Spitter attacks, Worm attacks
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Everything is done slowly or quickly. You can choose the speed of crafting in settings.
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Useful general tools for examining and modifying Factorio worlds: Export trainstops as CSV file, Remove Enemies, Remove Trees, Remove Cliffs, Radar exploration, Biter immunity, GPS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Vanilla resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is. -- > Dependency: Some resource spam by someone1337
Mods introducing new content into the game.
Four new Tiers of Locomotives that works faster and effectively. You can set how much the new tier is better than the the previous one. Default 15%. No graphic changes.
Mods introducing new content into the game.
Just type in the chat "/nick MyNewNickname". Recommended only for multiplayer mode and only works for Factorio 0.17.x (maybe...) + π·πΊ locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Search for Alternative Data killing enemies. Use your new Alternative Recipes in your production.
Mods introducing new content into the game.
Equipment that boosts your crafting speed. By default, your crafting speed gets reduced if you have no equipment.
Small changes concerning balance, gameplay, or graphics.