Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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This mod enables the loader, fast-loader, and express-loader recipes and items, making them available for research, crafting and usage in the game.
Small changes concerning balance, gameplay, or graphics.
Adds a single recipe to convert 25 coal to 50 wood, ratio based on fuel value. Can be crafted by Hand or in Assembly Machines.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds in recipes to create resources cheaply for testing purpose
Mods introducing new content into the game.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Small changes concerning balance, gameplay, or graphics.
Simply adds the requester chest recipe to the 'Logistic Robots' research. No more, no less.
Small changes concerning balance, gameplay, or graphics.
Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Set any recipe, or place anything, anywhere, at any time. (special exceptions exist. read the fine print.)
Small changes concerning balance, gameplay, or graphics.
Removes all spoilage from the game. Stops items from spoiling, and adds in a recipe to manually spoil them (for things like bacteria).
Small changes concerning balance, gameplay, or graphics.