So the below assumes you ticked both non default mod options to disable being able to craft the items you can buy at the shop:
So the mod does 2 things when those options are ticked. 1. It disables technologies that only facilitate the crafting of items in the shop. 2. It removes some recipes from more general techs (like robots from construction robotic tech).
(1) The disabled techs can be re-enabled in a save that has had them disabled via the below command run from console:
/sc
game.player.force.technologies["modular-armor"].enabled = true
game.player.force.technologies["power-armor"].enabled = true
game.player.force.technologies["power-armor-mk2"].enabled = true
game.player.force.technologies["solar-panel-equipment"].enabled = true
game.player.force.technologies["personal-laser-defense-equipment"].enabled = true
game.player.force.technologies["discharge-defense-equipment"].enabled = true
game.player.force.technologies["fusion-reactor-equipment"].enabled = true
game.player.force.technologies["exoskeleton-equipment"].enabled = true
game.player.force.technologies["personal-roboport-equipment"].enabled = true
game.player.force.technologies["personal-roboport-mk2-equipment"].enabled = true
game.player.force.technologies["battery-equipment"].enabled = true
game.player.force.technologies["battery-mk2-equipment"].enabled = true
game.player.force.technologies["belt-immunity-equipment"].enabled = true
game.player.force.technologies["energy-shield-equipment"].enabled = true
game.player.force.technologies["energy-shield-mk2-equipment"].enabled = true
game.player.force.technologies["night-vision-equipment"].enabled = true
(2) The technologies the mod removes effects from (like robots from robotics) has this change undone when the mod is removed or the option is unticked.
Added to future task list to look at doing something smarter with the technologies once other mods are supported. Probably would only remove a tech that isn't a pre-req for another tech, otherwise just removes the item recipe from it. Will need to handle chains of techs and potentially removing from the tail up towards the head. But this is some way off being done.