Elgskred's Endgame Extension Mod


This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.

Overhaul
1 year, 1 month ago
0.17 - 1.1
660

i Refinery and Centrifuge MKII

4 years ago

I've been playing with your mod in my current game for quite a while now and I like the progression so far. Something that sticks out are the vanilla refinery and centrifuge, since their crafting speed of 1 is lacking compared to the upgraded "fabricators" from your mod. What are your thoughts about implementing upgraded versions of these two buildings?

4 years ago

I agree, there should be better versions of those buildings.
Adding two new tiers of Oil-refinery, centrifuge, and also pumpjack

4 years ago
(updated 4 years ago)

"I came looking for copper and I found gold!" ;)
Few grains of salt though:
- One new research is titled: unknown key: "technology-name.advanced-oil-machinery"
- The crafting speed, pollution, and/or power usage of the new buildings seem off (at least in the tooltip research preview):
-- Power usage, pollution: Centrifuge 2 and Oil Refinery 2
-- All three: Centrifuge 3, Oil Refinery 3, Pump Jack 2 and 3
- Deconstructing the Oil Refinery 2 returns a regular Oil Refinery to the inventory.
- Eventhough I have "Chemical Plant MKII" researched I can't construct the Centrifuge 2.

4 years ago

A bit quick on the copy/pasting it seems.
Edited the power/pollution/speed of the new machines.
As for the missing recipe, that's a limitation of Factorio.
Use the commandline interface to enable the recipe with:
/c game.player.force.recipes["centrifuge-2"].enabled=true

Also, thanks for the feedback. It's much appreciated.

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