ptx0

I'm not actively modding right now, but I'll accept submissions for improvements to my currently released mods. Most of the mods are not hosted on Github, but an updated zip file will work as well. I will review any changes and make any required fixes, where possible to test.

If you wish to maintain a deprecated mod of mine, please send a request via forum DM, and we'll work on assigning you a maintainer role.

Mods by ptx0

ptx0's K2 or SE tweaks

by ptx0

Krastorio2 or Space Exploration get some optional tweaks. Neither K2 or SE are required. Bio labs, atmospheric condensers, and greenhouses become modular.

Tweaks
23 hours ago
1.1 - 2.0
5.53K

Early logistics system

by ptx0

Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game

23 hours ago
1.1 - 2.0
3.13K

Angel's Industry - Components Enhancement

by ptx0

Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).

Utilities
23 hours ago
1.0 - 2.0
3.05K

Schall's Machine Scaling gets touched by a Bob

by ptx0

Schall's machines support Bob's crafting recipe categories.

Utilities
23 hours ago
1.1 - 2.0
2.76K

Longer Ultimate underground belt.

by ptx0

Extend length to 155

23 hours ago
1.1 - 2.0
2.57K

Minecraft OST

by ptx0

Bring in music from Minecraft

23 hours ago
1.1 - 2.0
2.14K

Flare Stack Speed Tweak

by ptx0

Flare Stack Incinerator is much faster.

23 hours ago
1.1 - 2.0
1.55K

Satisfactory OST

by ptx0

Bring in music from Satisfactory

23 hours ago
1.1 - 2.0
1.42K

Alien Loot Rebalanced

by ptx0

Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items, and updated for v1.1 by ptx0.

23 hours ago
1.1 - 2.0
1.19K

Rails are Free - even for Science!

by ptx0

Rails, signals and trains are free.

23 hours ago
1.1 - 2.0
934

Ambient Music for the Game

by ptx0

Some tracks that felt at-home in Factorio.

22 hours ago
1.1 - 2.0
757

Overloaded Trains

by ptx0

Train acceleration now depends on the loaded items. Makes use of built-in game object weights to impact train speed.

20 hours ago
1.1 - 2.0
755
Transportation Logistics Trains

Big Logistic Robot

by ptx0

Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.

Content
22 hours ago
1.0 - 2.0
636
Logistics

Research Sink

by ptx0

Adds a billion science technology for each science pack, for testing purposes.

3 years ago
1.1
467

Even More Over Powered Train Speed and brakes

by ptx0

This is based on op_train_speed but with greater speeds at the highest tier. Compatible, can be swapped out without problem. Cannot be combined.

22 hours ago
1.1 - 2.0
408

Wildfire Season

by ptx0

Randomly starts wildfires! Configurable interval and tree hop limit.

22 hours ago
1.1 - 2.0
349

Train Arrival Announcer

by ptx0

Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.

22 hours ago
1.1 - 2.0
316

ptx0's Very Long Handed Inserter

by ptx0

Small mod that adds a new inserter with a 6 tile reach.

22 hours ago
1.1 - 2.0
257

Schall's Scaled Lab Module Slot Count Tweak

by ptx0

Schall's machines have a configurable module slot count.

Tweaks
22 hours ago
1.1 - 2.0
238

Mining an entity returns crafting ingredients

by ptx0

With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.

Overhaul
22 hours ago
1.0 - 2.0
168