Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mod that adds tinted pipes for all fluids and fluids from mods with lock so they only work for one type of fluid
Mods introducing new content into the game.
Make chests even smaller! All chests has one slot, so they are not bigger then a cargo wagon.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Factorio Achievements harder to get. Full details on the mod's page
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the spawner graphics to more neutral ones for trypophobia. Worm graphics and non-cubism options coming soon! Original by Adil
Small changes concerning balance, gameplay, or graphics.
A mod I made which fixes some issues with MSP and SE in my rather large modpack. It makes burner labs accept the required sciences and fixes a few tech prerequisites
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Minor recipe changes to make my 'stone only' seablock scenario for SE more playable.
Small changes concerning balance, gameplay, or graphics.
Adds a fixed limit to the amount of companion drones existing at once to stop them from being overpowered.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
o sitelen ni (): /sitelen toki sitelen pona: https://sona.pona.la/wiki/sitelen_pona/en toki pona: https://tokipona.org Font sources: https://github.com/kreativekorp/sitelen-seli-kiwen https://github.com/ETBCOR/nasin-nanpa More features will be added later
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.