Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes the Rocket science pack requirement from Logistics research, allowing access to it earlier in the game
Small changes concerning balance, gameplay, or graphics.
[QOL] Tired of constantly holding tiles in your hand to speed up? This mod automatically takes tiles into your hand and places them on the ground when the hand is not occupied and you are on the ground. [look at description for demo]
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of the deprecated X-Logistics mod, before it became Freight Forwarding. Mostly for compatability for an old map that was started before the transition.
Mods introducing new content into the game.
Experimental mod adding some (epic) mix of techno music tracks cut in samples to make a Dj robot in game.
Mods introducing new content into the game.
This modpack coontains selected mods that preserve vanilla gameplay while adding content and quality of life changes. Many of the content changes do not effect the base progression of the game and instead add new ways to setup your factory or play the game post-rocket launch.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
You can no longer place pipes, forcing you to use barrels (or pumps, in a pinch).
Serenity, starry skies, and dance with me. Original by Eternally Kruise Kontrol (Klonan)
PvP/TvT battle arena with bonuses every round against fortress. The losing team of each round gets bonuses and keeps them between rounds. Base respawns after each round with buildings.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This adds in new items and buildings that try to mimic vanila nuclear power as close as posible but uses items instead of fluids and heat pipes.
Small changes concerning balance, gameplay, or graphics.
Turns VortiK's heavy cannon turret into a shotgun turret.
Small changes concerning balance, gameplay, or graphics.