Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Additional configuration options for the Warehousing Mod, along with some research and recipe overrides
Small changes concerning balance, gameplay, or graphics.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Adds a building that infinitely and periodically generates a specific resource.
Mods introducing new content into the game.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
enable forest around base enable linked belt and player teleport enable loader enable regularly remove the fog of war enable view technology tree not need belt immunity not need empty barrel not need energy stronger construction robot stronger craft stronger enemy vision, speed and health stronger inserter stack size stronger long inserter type stronger steel chest inventory size
Small changes concerning balance, gameplay, or graphics.
Integrates several of Bob's mods into the Space Exploration experience. Forked from Qatavin's with additional mod compatibility, created for personal use.
Large total conversion mods.
New items for the Beyond The Frontier Factorio Server.
Small changes concerning balance, gameplay, or graphics.
Dissolve all your ores to K2 dirty water. No more ore overflow! All integrated mods are in dependencies
Small changes concerning balance, gameplay, or graphics.
Adds text labels to logistic chests. Adds containers with priority labels.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The SuperEngineer phenomenon is banished forthwith from Nauvis. Experience reduced crafting and mining speeds, and you can only carry a limited amount in inventory without impeding your movement severely.
Small changes concerning balance, gameplay, or graphics.
Introduces barrels that are single use so that you don't have to deal with empty ones.
Mods introducing new content into the game.
Storage logistics require more consideration. Chest capacities and stack sizes of mostly structures slashed, with adjusted Warehousing Mod storehouses and warehouses as a bulk alternative. Settings are available for those who find this too restrictive.
Small changes concerning balance, gameplay, or graphics.
Add a configurable toggle to the shortcut menu that allows you to send all picked up items straight to logistic trash slots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Various tweaks and balancing for SE+K2, forked from Xon1's tweaks.
Small changes concerning balance, gameplay, or graphics.
This mod adds large 2x2 versions of the base game's iron and steel chests.
Mods introducing new content into the game.
Globally distribute train fuels and collect any burnt results.
Mods introducing new content into the game.
A range of private and secured storages to protect your stuff and make the game even more fun: 1. Locked chest requiring appropriate key. 2. Personal chest only available to specific player. 3. Bank that provides a separate safe strongbox inventory for each player. Keys can be crafted and engraved or found from the integrated mods.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.