Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
buleprint granade is just a granade that spawns empty blueprints items on the ground in the amount of 64
Mods introducing new content into the game.
By default it only shows the power coverage, which is not ideal when trying to space them. (pun intended)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you not want to count anymore in your head how many times you have placed this Blueprint down in a row already? This mod helps you (only for Blueprints in your inventory or copy paste [not in editor] that got completely placed). Might actually fully work in Multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Since SE sets productivity in data-final-fixes.lua *cough* Fluid Permutations doesn't know about them yet when cloning recipes.
Small changes concerning balance, gameplay, or graphics.
Construction robots can construct longer spacepipes from single spacepipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to place roboports in empty space for blueprint purposes. This allows you to automate building of space scaffolding.
Small changes concerning balance, gameplay, or graphics.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Toggle work order processing: Alt + S
Mods introducing new content into the game.
- Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct “biter-nests” to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy 2v2 game to see what it's about: https://www.twitch.tv/videos/1864294755 New introduction video (less talking but modern version): https://www.twitch.tv/videos/1849763072 Discord: https://discord.gg/fhwUCc8vzG
Scenarios, maps, and puzzles.
This mod provides the ability to produce random blueprints, copy, and to mutate blueprints.
Rockets, Nukes, Biters and Suffering >:} | Server IP: 94.247.42.20 Password: blm
Collections of mods with tweaks to make them work together.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.