Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds research that toggles biters/pollution in game
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes trees and rocks spawn at a reduced rate.
Mods introducing new content into the game.
Mods introducing new content into the game.
UNFINISHED, but functional. Adds the mesa world map type to the drop-down menu in the map generator page. Additionally, prevents building on sand, except for rails, power, and landmines.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
Hard mode resource generation. Makes ore patches larger in size but with even less yield in total, forcing you to expand more to get new resources.
Small changes concerning balance, gameplay, or graphics.
it's spooky season! this mod makes normal entities look like their ghost version, and ghost entities even ghostlier
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Removes a bunch of the map. You didn't really need all of it anyways, right?
Makes Beautiful Bridge Railways walkable - mostly. Its a bit scuffed. Only effects newly placed bridges, existing bridges will not be walkable unless mined and replaced. Places shallow water beneath rail bridges, replaces shallow water with deep green water (call it "environmental impact") upon removal of the bridge.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Have you ever wanted to know where fish are on the map? Now you can! These fish icons constantly update, and at a rate that wont affect your UPS!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Imperfection without holding back. Warning: many players will find aspects of this modpack highly annoying.
Collections of mods with tweaks to make them work together.