Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Temporary Editor-lite permissions in Lab-like environments for designing and experimenting.
Mods introducing new content into the game.
Adds hazard concrete variants that will not rotate. Mined tiles will give back regular hazard concrete. Applies both while placing the concrete, and while using blueprints. This mod does not modify existing concrete, and does not modify the base-game concrete. Should™ be compatible with other mods. Tested with Space Exploration.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Implements a simplified version of the Parameterized Blueprints shown in FFF-392
Modpack with features that will be implemented in Factorio 2.0 core game. Separate build of factorio-2ish with all dependencies marked as required for easy installation.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that contains different modifications that simplify the gameplay. The modpack was made for personal use, it is available to everyone.
Collections of mods with tweaks to make them work together.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Enter your lab to design your blueprints. Minor quickfix suggested by 4M_Peri + clearing tiles
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.