Allows the oil burning power entities to accept Angel's fluids instead of Bob's fluids.
Adds recipes for copper tungsten, tungsten carbide, and silicon nitride in the Angel's style, making heavy use of the sintering oven.
Adds two new, faster cars with new controls to offer a viable alternative to PAX trains.
Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
Makes Bob's solar panels and accumulators stronger. Also adds an option to remove the alternate solar panels/accumulators.
Make all the regular furnaces multi-purpose, and disable all other furnaces to streamline the Bob's experience. Also works with AngelBob's.
Makes tweaks to the MadClown's series of mods.
Converts all instances of Concrete Brick and Reinforced Concrete Brick to normal Concrete and Refined Concrete. Credit to Ober3550 for introducing this idea to me in his AngelBob's Oberhaul mod.
Allows you to make more energy efficient beacons using efficiency modules.
Adds more blueprint shortcuts to make managing blueprints easier.
Buffs strand casting to make it more appealing to use.
Creates pure sorting recipes for manganese and chrome, as by default they do not have pure sorting recipes.
Makes the thermal water extractor recipe available 1 tier earlier in AngelBob's.
Make silver pure sorting a chunks recipe. In exchange, make nickel pure sorting a crystals recipe.
Adds a hotkey to swap the cursor to the last item that was in your hand.
Makes the heavy water/deuterium recipes more like Angel's recipes.
Creates a pure sorting recipe for platinum. Made on request for triktor and the currently WIP Extended AngelBob mod by SuperSandro2000, but has now been incorporated into the main mod.