When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now compatible with the planets and moons from Space Exploration.
Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote targets nearby spawners and worms and lays down a carpet of artillery fire against them. Artillery Discovery Remote fires artillery rounds in an arc to assist in map exploration.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Combat robots no longer expire and can be controlled and grouped with the spidertron remote.
Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.
This is a small update to the Agent Orange Mod for 0.17 by Renakastrasz, to make it work with Factorio 1.1.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Directs your artillery to bombard a selected area without having to target individual shots
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Projectile weapons shoot at half speed but with double or more damage per shot. Adds several new projectile weapons and entities. This mod is designed for increased difficulty enemies (deathworld), and might be overpowered for default