Recently updated mods

Spidertron Tiers

by Zangeti

Adds 13 new unique Spidertrons! Wether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.

10 hours ago
1.0 - 1.1

Laser Tanks Updated

Vehicle Laser weapons, Electric Car, Tank, Train.

19 hours ago

Bigger Artillery

Adds a bigger Artillery with intercontinental range.

2 days ago
1.0 - 1.1

Orbital Ion Cannon (SE Edition)

When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now compatible with the planets and moons from Space Exploration.

5 days ago
1.0 - 1.1

Zombies Extended Weapons

ZombiesExtended Weapons adds higher tier weapons and explosives.

8 days ago
0.18 - 1.1

Sticky capsules

by goobboy

Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. -Only applies to destroyer capsules for now. -Also increase their range (can be modified in settings) -Also increase their life time (can be modified in settings)

9 days ago
1.0 - 1.1

Schall Missile Command

One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)

11 days ago
0.17 - 1.1

ModMash Splinter, Defense

Mod Mash Splinter for Defense, Adds alien defense systems and new artillery including atomic

13 days ago

KS Combat_Updated

Base game Combat improvement mod Updated for 1.1

14 days ago

Capsule Ammo

by Qon

[Alpha release] Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!

14 days ago
1.0 - 1.1

Artillery Manual-Only Fire

Adds recipes for manual-only versions of artillery. Should work with mods that add artillery.

18 days ago
0.17 - 1.1

RFP Addon: Weaponry [RFW]

Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example.

18 days ago
1.0 - 1.1

Spidertron Weapon Switcher

Allows the Spidertron to fire any type of weapon by cycling through different loadouts with Control + Tab.

20 days ago
1.0 - 1.1

Unit Control - Unit Collector

by steinio

Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory.

22 days ago
0.17 - 1.1

Portable Turret

Portable Mini Turrets to help out Early Biter Attacks

27 days ago
0.17 - 1.1

True Nukes

Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.

27 days ago
0.18 - 1.1

Rampant: heavy walls

by ldinc

Extension for ramparts arsenal with super reinforced walls

a month ago

Mustard Artillery Shells

Adds artillery shells with mustard gas.

a month ago
0.16 - 1.1

Schall Alien Tech

Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

a month ago
0.16 - 1.1

Akimbo Vanilla Weapons

This mod adds Akimbo Weapons. It also adds a Minigun for the Late Game. Every Weapon needs to be first researched. The Minigun is based on Mete´s Minigun. The Minigun is WIP.

a month ago
0.16 - 1.1
Found 58 mods