Adds 13 new unique Spidertrons! Wether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now compatible with the planets and moons from Space Exploration.
Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. -Only applies to destroyer capsules for now. -Also increase their range (can be modified in settings) -Also increase their life time (can be modified in settings)
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)
Mod Mash Splinter for Defense, Adds alien defense systems and new artillery including atomic
[Alpha release] Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!
Adds recipes for manual-only versions of artillery. Should work with mods that add artillery.
Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example.
Allows the Spidertron to fire any type of weapon by cycling through different loadouts with Control + Tab.
Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory.
Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
This mod adds Akimbo Weapons. It also adds a Minigun for the Late Game. Every Weapon needs to be first researched. The Minigun is based on Mete´s Minigun. The Minigun is WIP.