Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example.
Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Adds a bigger Artillery with intercontinental range. -Highly customizable -Should be compatible with all mods NEW: Balancing update
Adds Spidertron MK2, Spidertron MK3, the Immolator and the Ghost Weaver, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.
Adds 13 new unique Spidertrons! Wether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Fire power, more more Fire Power ! ( Mod name is just parody, Not more or less than that ) Add some options for Artillery Shell - Increase Artillery shell damage by research - Settings availavble for damage Increasement, Base damage, Base effect area(radius) - Add damage technology
Spidertron? Nah, they're mere Insectitrons. Early-Mid Tier Spidertrons for all your spider needs.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now compatible with the planets and moons from Space Exploration.
Adds upgradeable vehicle gun and rocket turrets, for a fun alternative to turret creep
Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.
Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. Also buffs other features about these robots that you can configure in the mod settings.
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)