Recently updated mods

Napalm Artillery


Adds Napalm Artillery shells.

1 year, 2 months ago
0.16 - 1.1
49922

Bitters Mines


A mod that add landmines that spawn bitters and turn worms turrets avaible for build

1 year, 2 months ago
1.1
2148

Earlier Artillery


A mod that changes the artillery research requirements

1 year, 2 months ago
1.1
3064

Sniper Rifle Revived

by kreeg

Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!

1 year, 2 months ago
1.1
5871

Tanks! for Bob!

by LCruel

Mod focussed on giving better and specialized tanks. Giving you more options to attack in early and mid game.

1 year, 2 months ago
0.13 - 1.1
10406

Total Automization - RTS Rebalance


Add RTS units and deployment mechanics.

1 year, 3 months ago
1.0 - 1.1
3993

Nuclear Artillery Shell

by Aephiex

Adds nuclear artillery shell to the game.

1 year, 3 months ago
0.16 - 1.1
9605

Knock Knock Artillery


The final answer to the question: I have a gun, why should I walk? - an artillery shell which does almost no damage but uncovers a large area of the map.

1 year, 3 months ago
1.1
1051

WeaponPack


Add new components, ammunition and weapons to Factorio

1 year, 3 months ago
0.17 - 1.1
12407

Strubels-Mod-HBomb

by 5trubel

Adds the Mystic Hydrogen-Bomb

1 year, 3 months ago
0.17 - 1.1
1552

Vehicle turrets


Adds upgradeable vehicle gun and rocket turrets, for a fun alternative to turret creep

1 year, 3 months ago
0.14 - 1.1
27636

Assault Rifle


Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.

1 year, 3 months ago
0.17 - 1.1
11431

Sticky capsules

by goobboy

Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. Also buffs other features about these robots that you can configure in the mod settings.

1 year, 3 months ago
1.0 - 1.1
2609

Laser Tanks Updated


Vehicle Laser weapons, Electric Car, Tank, Train.

1 year, 3 months ago
1.1
4114

Schall Missile Command


One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)

1 year, 4 months ago
0.17 - 1.1
12708

Artillery Manual-Only Fire


Adds recipes for manual-only versions of artillery. Should work with mods that add artillery.

1 year, 4 months ago
0.17 - 1.1
3830

Unit Control - Unit Collector

by steinio

Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory.

1 year, 4 months ago
0.17 - 1.1
708

Rampant: heavy walls

by ldinc

Extension for ramparts arsenal with super reinforced walls

1 year, 5 months ago
1.1
7907

Mustard Artillery Shells


Adds artillery shells with mustard gas.

1 year, 5 months ago
0.16 - 1.1
8743

Schall Alien Tech


Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

1 year, 5 months ago
0.16 - 1.1
37361